Reflection:
I choose my topic because video games have been apart of my life for as long as I can remember. I think video games are more than just a distraction from everyday life. I had a really hard time trying to figure out how to put this video together, and for that I'm sorry. At one time I had three different versions of my outline and how I wanted my video to go. Once I started working on my video though it took a different rhythm than I had planned, but I hope it still is at least passable.
I choose to make my project in movie maker because I don't have any other video program to use. Originally I was going to do some animation, but then I learned that buying animation software costs about $200 - $300 dollars, so that was out of the question. Plus, I also realized that having things animated might not actually contribute rhetorically what I was trying to say in this video. Basically I was trying to find common ground for my audience (which is my peers in this writing class) to relate to this video. Despite the fact that the majority of us are lumped into the same age group (20-somethings) it felt like there weren't very many hardcore or casual gamers in the class. So I had to find a way to meet them halfway. The facilitator of our group suggested I use Ted Talks for sources instead of actual papers because most of the ones I was finding were way too old. I found a paper that discussed video game's and art, and it was still hung up on video games like the first Halo game and Doomsday or Date Night, which are all really old. Video games today take a lot more risks than they used to. There are even video games that get developed by people like you and me who just program and code a 16 bit video game in their spare time. That said, I chose a 2005 game called "Shadow of the Colossus" created by Sony because it's a cult classic. This is because back in 2005 SoTC was the only title of it's kind that was an action-puzzle game that also focused a lot on narrative. However, for my video I didn't want to get too deep into why I thought this game was so special because I didn't want to sound like too much like a fangirl. Now that I've got this uploaded I really feel like that might be my undoing... I was kind of hoping some clips from the game would help speak for itself, but since the audience is likely to never have played SoTC that might not have translated well. I do hope that the flow between the dialogue and captions seems "active." By active, I mean that the dialogue and captions kind of connect and talk to each other. If you don't get that feeling though that's ok, I was at least trying to do something more with what I had.
A lot about this project I didn't quite know how to do because the only real skills I knew before class was video editing, certain types of file formats, and how to upload. I'm still not sure if this video fits the criteria you asked for because I feel like my skills with technology are limited, and from sitting in the studio groups, it sounded like I was just supposed to google everything if I had some kind of tech question. So, here's my attempt...
Sources:
-Tommy Tallarico TEDxManchesterVillage - https://www.youtube.com/watch?v=R6K5B0iBUnA
-Daphne Bevelier TEDxCHUV - https://www.youtube.com/watch?v=e8hzowkUkR4
- Andy Robertson TEDxExeter - https://www.youtube.com/watch?v=e8hzowkUkR4
- Doug Walker, "The Nostalgia Critic" - https://www.youtube.com/watch?v=NK-HYNXdIJI
Shadow of the Colossus is owned by Sony Computer Entertainment and developed by SCE, Team ICO, and SCE Japan.
Official soundtrack from Shadow of the Colossus by Kow Otani.
SotC fan art was taken from DeviantArt.
I do not own anything in this video nor am I making money on this video. All content belongs to its respective owners.
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